retiarius puparum nocturnarum


Crescens, level 5
Human, Seeker
Build: Protecting Seeker
Seeker’s Bond: Spiritbond
Human Power Selection: Bonus At-Will Power
Racial Ability Bonus: Racial Ability Bonus Strength
Background: Geography – Urban (Streetwise class skill)

Str 16, Con 10, Dex 16, Int 8, Wis 19, Cha 11.

Str 13, Con 10, Dex 16, Int 8, Wis 16, Cha 11.

AC: 18 Fort: 17 Reflex: 18 Will: 19
HP: 42 Surges: 7 Surge Value: 10

Streetwise +7, Nature +11, Insight +11, Intimidate +7, Acrobatics +10, Athletics +10

Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +2, Heal +6, History +1, Perception +6, Religion +1, Stealth +5, Thievery +5

Human: Net Training
Level 1: Weapon Proficiency (Trident)
Level 2: Far Throw
Level 4: Flail Expertise

Bonus At-Will Power: Tidal Spirit Shot
Seeker at-will 1: Guardian Harrier
Seeker at-will 1: Biting Swarm
Seeker encounter 1: Serpent Arrow
Seeker daily 1: Spirit Rider
Seeker utility 2: Go with the Flow
Seeker encounter 3: Spectral Scorpion Sting
Seeker daily 5: Call of the Ghost Wolf

Adventurer’s Kit, Fine Clothing, Dagger, Unraveling Trident +1, Flail of Winds Net +1, Leather Armor of Sudden Recovery +1, Amulet of Physical Resolve +1


Born into slavery in Pompeii, Crescens became a gladiator as a young man. Trained as a retiarius because of his good looks, he became surprisingly popular, defying the disdain people usually had for this “effeminate” class of fighter. Indeed, he quickly became known as Crescens retiarius puparum nocturnarum, “Crescens who catches the girls in his net at night,” or even puparum dominus, “lord of the girls.” In truth, he was popular with both men and women, and his owner allowed many rich and powerful patrons to dally with him in exchange for political favors.

His successes in the arena bolstered his reputation. Never the most intelligent man, Crescens was nonetheless cunning and perceptive, able to “read” his opponents, fight defensively and carefully to wear them out, and eventually overcome them with his strength and speed. Defeating every secutor sent against him, Crescens seemed destined to become a legendary champion of the arena.

All that ended when his owner allowed a senator’s wife to “borrow” him for a night. Crescens had previously dallied with her husband the senator and the man had become infatuated with him. The wife, mad with jealousy, murdered Crescens by poisoning his wine.

The goddess Minerva had been watching this cunning fighter for quite some time, suspecting he would serve her well in the Games of Omphalos. But when she went to collect his soul for rebirth in the great City, she was astonished to find that he had already been snatched up by her rival, Mars. Mars himself had no interest in Crescens and his “cowardly” fighting style, and had claimed him simply to rob Minerva of a pawn she’d wanted for herself. With that accomplished, he auctioned the gladiator off, stipulating only that whoever bought Crescens could never sell, trade, or gift him to Minerva.

Infatuated with the handsome warrior, the goddess Sehanine purchased him, and for a time he was her lover, but the lady of the autumn moon is fickle and eventually grew tired of him. Assigned to the Games, Crescens trained under a master shaman and learned the ways of the spirits, adding Primal evocations to his original fighting style. The spirits of the wind fly with his trident and guide his net, surprising foes who underestimate this “naked slave.”

Crescens has adapted readily to Omphalos, finding it not so very different from Pompeii and Rome, and finding Sehanine not so different from any other lanista – if perhaps kinder and more prone to reward her champions with gifts. Like his former owner, the goddess often lends him out for a night or two to other luminaries of the City as a gift or trade.

Like all of Sehanine’s champions, Crescens has chosen an autumn-blooming flower as his symbol; in his case, a vivid orange dahlia.

Art references:


Omphalos - The Grand Campaign CurtThompson Topher_G