Tormagroth

7'4", 340 lbs, male minotaur, gray fur, devotee of Erathis, flower: Delphinium

Description:

Tormagroth, level 5
Minotaur, Invoker
Build: Wrathful Invoker
Divine Covenant Option: Covenant of Wrath
Divinely Inspired (+2 to Religion)
Theme: Noble

FINAL ABILITY SCORES
STR 14, CON 17, DEX 11, INT 12, WIS 18, CHA 8

STARTING ABILITY SCORES
STR 11, CON 16, DEX 11, INT 12, WIS 16, CHA 8

AC: 21 Fort: 17 Ref: 15 Will: 18
HP: 43 Surges: 10 Surge Value: 10

TRAINED SKILLS
Arcana +8, History +8, Intimidate +6, Religion +10

UNTRAINED SKILLS
Acrobatics +1, Athletics +3, Bluff +1, Diplomacy +1, Dungeoneering +6, Endurance +4, Heal +6, Insight +6, Nature +8, Perception +8, Stealth +1, Streetwise +1, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Utility: Noble Presence
Minotaur Racial Power: Goring Charge
Invoker Feature: Rebuke Undead
Covenant of Wrath Power: Armor of Wrath
Invoker Attack 1: Astral Wind
Invoker Attack 1: Avenging Light
Invoker Attack 1: Thunder of Judgment
Invoker Attack 1: Brilliant Beacon
History Utility 2: Root Understanding
Invoker Attack 3: Penance Compelled
Invoker Attack 5: Rolling Thunderstrike

FEATS
Level 1: Ritual Caster
Level 1: Opportunity Gore
Level 2: Greathorn
Level 4: Honor’s Path

ITEMS
Ritual Book
Rod of Wrathful Dismissal +1 x1
Mace of Defense +1 x1
Imposter’s Chainmail +2 x1
Baffling Cape +1 x1
Adventurer’s Kit
Sunrod
Holy Symbol x1
Bottle of Wine
Hand crossbow

RITUALS
Silence
Alarm
Comrades’ Succor
Hold Portal

Bio:

Tormagroth is the youngest of three children of Kintoth, his mother, a warrior general of the tribe, and Doraign, father, a noted ambassador for the tribe. His tribe of several hundred made permanent camps between human cities in the land of Tanilan.

As the third child of three, and a family of nobility at that, Tormagroth was precocious, and all through his childhood he was alternately lavished with attention (when the family had time for him) and fraught with abandonment and loneliness. Ultimately, Tormagroth’s tantrums against his siblings and his destructive outbursts became too much even in minotaur society, and he was sent away to live in a human city and be apprenticed to a priest, to learn how to control his beastly passions and live among others in tolerance, with the hope that he could follow in his father’s hoofsteps and become an ambassador to other lands and peoples.

Something in his studies with the priests of Erathis, the overseer of civilization and its bounties, click with him, and he understood that all of life is defined by communities of one form or another — familial, filial, racial, political, communal, societal, economic, religious — and the observations of these overlaps and tensions mapped out in his head like the solution to a maze. But his abilities tended less toward the sermons and curative magics of the priests and more toward the righteous fury and vengeance. He liked that part.

Tormagroth was sent on his way to be an itinerant preacher and wanderer, on a walkabout of the world to learn about different cultures and peoples as he made his way and found his place in the world. After several years of adventure and escaping many scrapes, fortune finally caught up with him and he fell.

Upon waking in a temple in Omphalos, he was sure he had joined his patron Erathis in her blessed afterlife, a celestial city. But soon, he realized that this was just another city, though its grandeur and divinity cannot be denied. Surely, he believes, he was brought here for a very special mission. Now only if he can read the portents and receive the visions that will guide him to find his purpose in Omphalos.

Being a minotaur, he can never truly suppress his baser passions. One of his favorites is spirits, notably wine and whiskey. He’s hardly ever without at least one bottle. And not the cheap stuff either; he likes the best. He also has an eye for the pleasures of the flesh, and in a place like Omphalos, there are certainly many exotic delights of the flesh to be pursued. Back home in Tanilan, it was considered good fortune to receive such attentions from one of noble blood. Here, his reputation is so far just as a civilized brute.

Tormagroth’s outbursts of anger can also be an issue, and without his training, family, or other support system, he can become quite rash and lose his discipline. Accordingly he is trying to build a community of friends here, of like minded goals, to give a sense of structure and social circles in his life — people he can support, empower, lead if called to do so, and if it comes to it, avenge.

Tactically, he wields his invoker abilities at range for as long as he can, but if he sees a weak spot, he may charge in and gore some reckless fool in the kidneys, then follow up with a few mace blows as (hopefully) his friends back him up.

Delphinium:
delphinium-flower.jpg
Tormagroth chooses the flower delphinium to represent his nature. It is the flower of boldness, and his boldness is to display a bloom that is toxic to humans and especially poisonous to bovinekind.

And if you compare him to cattle, he will make you eat it.

Tormagroth

Omphalos - The Grand Campaign CurtThompson Blackberry